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Old Apr 04, 2008, 07:13 PM // 19:13   #301
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Very nice weapons, i would like the Scythe to add to my collection though
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Old Apr 04, 2008, 07:13 PM // 19:13   #302
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I just sold 9 Z-Keys at 5k apiece because of this mad rush. W00T!

I only get creme brulees.
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Old Apr 04, 2008, 07:21 PM // 19:21   #303
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W00t, second ever VISIBLE daggers (after Shiro's Blades) !!

And theyre pretty too!

Woot!
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Old Apr 04, 2008, 07:24 PM // 19:24   #304
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Quote:
Originally Posted by enxa
W00t, second ever VISIBLE daggers (after Shiro's Blades) !!

And theyre pretty too!

Woot!

they are pretty. i'd just like to see a better close up and if they have the feathered tassels like in the concept art.
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Old Apr 04, 2008, 07:49 PM // 19:49   #305
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Maybe some one could produce a texmod file for the spear to make it a bit brighter and add a little more flair to it? I'm sure the community would be grateful.
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Old Apr 04, 2008, 07:52 PM // 19:52   #306
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i can see the prices of Mists Amulets going WAAAY up.

Well, congratulations to the people who found them, is i was still playing my dervish, she would already have that scythe. its SECKS-AY. i woulda spent 500k+ on a mists amulet for one.

EDIT: Curse you Icefire... you got me.
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Old Apr 04, 2008, 07:56 PM // 19:56   #307
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Quote:
Originally Posted by enxa
W00t, second ever VISIBLE daggers (after Shiro's Blades) !!

And theyre pretty too!

Woot!
New Daggers are good. Just like I thought they'd look. Although I disagree with this statement. There are a few other "visable" daggers, mostly zodiac, ungue greens, and MAYBE crominum shards.
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Old Apr 04, 2008, 08:13 PM // 20:13   #308
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Quote:
Originally Posted by HawkofStorms
New Daggers are good. Just like I thought they'd look. Although I disagree with this statement. There are a few other "visable" daggers, mostly zodiac, ungue greens, and MAYBE crominum shards.
steel daggers are huge
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Old Apr 04, 2008, 08:29 PM // 20:29   #309
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The BMP daggers are gigantic. Much bigger than these.
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Old Apr 04, 2008, 08:46 PM // 20:46   #310
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Quote:
Originally Posted by tsparky
Just a thought profs end game greens so to speak dropped from the Darkness's at the end of Tomb of Primevil kings Before sorrows was added that was the original sorce for green weapons.

Has anyone completed Tombs lately to see if any NEW Greens drop for Para / derv , sin or Rit there ???.

Since they added for derv and para in factions whats to say they have not added for the other 4 proffesions at the end of tombs, may be a long shot but might be worth a run or two to check.
Before Sorrow's, if I am correct, Tombs was a PvP place and the Darkness came with factions, which is also when Sorrow's Furnace was added.
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Old Apr 04, 2008, 09:00 PM // 21:00   #311
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Quote:
Originally Posted by Nightow
Maybe some one could produce a texmod file for the spear to make it a bit brighter and add a little more flair to it? I'm sure the community would be grateful.
here is the texture if anyone wants to. I can't imagine what happened to the spearhead here, the only thing that makes sense is they were going to put a bump map / some effect on it but forgot.

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Old Apr 04, 2008, 09:00 PM // 21:00   #312
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Quote:
Originally Posted by Azazel The Assassin
Before Sorrow's, if I am correct, Tombs was a PvP place and the Darkness came with factions, which is also when Sorrow's Furnace was added.
Tombs use to be HA
Sorrows came as up date then months later few months before factions
Tombs turned into what it is cuz they made the pvp islands

But thats off topic of the posts lol
So from the first post only one yet to be found is the bird axe ?
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Old Apr 04, 2008, 09:01 PM // 21:01   #313
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Quote:
Originally Posted by Azazel The Assassin
Before Sorrow's, if I am correct, Tombs was a PvP place and the Darkness came with factions, which is also when Sorrow's Furnace was added.
Sorrow's was added in Autumn and Tombs turned PvE during the Factions beta which was like Feb. or March iirc.
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Old Apr 04, 2008, 09:01 PM // 21:01   #314
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Sorrows Furnace was added in August of 05. I can remember that very clearly, I think towards the end of August though.

Tombs was changed sometime in 06. Before Factions was officially released.
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Old Apr 04, 2008, 09:02 PM // 21:02   #315
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Quote:
Originally Posted by Azazel The Assassin
Before Sorrow's, if I am correct, Tombs was a PvP place and the Darkness came with factions, which is also when Sorrow's Furnace was added.
huh?
Sorrow's was added in September of 2005. The Battle Isles was added in January of 2006 in the lead-up to Factions. That is when Tombs was transformed into a pve area. There was a good four months of SF prior to pve usage of Tombs.
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Old Apr 04, 2008, 09:03 PM // 21:03   #316
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Quote:
Originally Posted by Azazel The Assassin
Before Sorrow's, if I am correct, Tombs was a PvP place and the Darkness came with factions, which is also when Sorrow's Furnace was added.
No, SF was added before that. SF and the Titan Quests were released in September 2005, we got the Tombs revamp in January 2006.

EDIT: Double Ninja'd
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Old Apr 04, 2008, 09:10 PM // 21:10   #317
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Quote:
Originally Posted by IlikeGW
here is the texture if anyone wants to. I can't imagine what happened to the spearhead here, the only thing that makes sense is they were going to put a bump map / some effect on it but forgot.
Well, not sure what a "bump map" is but I'm just going to assume it's what gives some weapons a shiny look to it.

But yeah, if you make the tassel a brighter red like the traditional Qiang spear



and maybe just simply lighten the tone on the head of the spear, I think that would be nice.
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Old Apr 04, 2008, 09:12 PM // 21:12   #318
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scythe is nice
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Old Apr 04, 2008, 09:33 PM // 21:33   #319
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It's unbelievable how little respect Anet gives caster rods/staves/offhands/armor
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Old Apr 04, 2008, 09:35 PM // 21:35   #320
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Quote:
Originally Posted by Nightow
Well, not sure what a "bump map" is but I'm just going to assume it's what gives some weapons a shiny look to it.
Looks like they ment to put a normal map on it but forgot. a normal map (and to a lesser extent, a bump map) is a texture that is overlayed on the regular (diffuse) texture you see there. The Normal map makes it so that when light hits the texture in-game, each pixel calculates the light as if the surface had depth, adding simulated shadows/highlights that react to the light in the game.

Looks like they forgot to put it in, cus the details on the spear head look flat as a pancake in-game.
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